Post by zezu on Jul 16, 2015 23:06:41 GMT
kurei Avatar
Jul 14, 2015 8:48:05 GMT -7 kurei said:
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Deidara Revamps
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Deidaras do not need much in the way of new stuff, in fact their current skillset is more than fine.
What they do need is minor updates to their old tools, while their damage is certainly high this is mostly because they're in a state of "one trick, one kill" -- too bad for them this "one trick" is getting VERY predictable and a lot easier to counter.
Dei is just in need of fixes in a couple small areas.
Before I even get into the Jutsus themselves, we need two separate storage counts for the C2 and C1 birds. Also, it would help to have a Toggle, to change the type of Clay Birds you throw (C1-C2 Toggle).
Kibaku Nendo (Spider) - Add an AI to the spider, making it seek out the nearest target. Upon contact, it deals 0.8x nin damage; conversely if it finds no target within 5 tiles it explodes immediately on the spot, dealing 0 damage.
C1 Clay Birds -- First of all, there is a bug with C1 as well as C2 that causes your clicking to lock up when you click under an opponent (Or attempt to blow someone who's in Suika/any form of armor up apparently).
Second, it needs a slight alteration in Damage -- C1 birds should do the current 1.4x Nin that C2s enjoy, as it is a one-tile explosion as opposed to a 9 tile explosion.
C2 Clay Birds -- has the same bugs as C1 Birds. Also, I'd like to see the damage modifier on these LOWERED to 0.9x. They do just a bit much damage for a surprisngly reliable AoE explosion that consumes no chakra after the initial creation of the weapon.
Transport Birds -- Any damage dealt to the user knocks them off the bird, not just damage from Fuutons or Punches.
Clay Mines -- Revamp these extensively. First, make a limit of 5 mines placeable at a time (retain the invisibility effect on them though). Anyone who steps on the mines, and anyone else immediately near the mine receives 2x Nin in damage. Should consume 800~1500 chakra per mine. Should also make these usable while you have C2 birds by making them not planted via clicking.
Clay Figurine -- Keep the mold time the same as it currently (5 seconds), but remove the explosion time. This makes the Jutsu more of a 'set up' technique -- lure the enemy in with mines and birds as you mold the clay, and then drop the figurine to finish them off.
THere is ONE thing I would looove to see added though, so I'm going to place that here real quick...
Bakusho Ryuu (Explosive Palm Style) -- A Taijutsu style that changes the user's basic attack modifier to be 0.7x Nin. When you punch a target, it causes them to explode and be thrown back 3 tiles.
Jul 14, 2015 8:48:05 GMT -7 kurei said:
=========================
Deidara Revamps
=========================
Deidaras do not need much in the way of new stuff, in fact their current skillset is more than fine.
What they do need is minor updates to their old tools, while their damage is certainly high this is mostly because they're in a state of "one trick, one kill" -- too bad for them this "one trick" is getting VERY predictable and a lot easier to counter.
Dei is just in need of fixes in a couple small areas.
Before I even get into the Jutsus themselves, we need two separate storage counts for the C2 and C1 birds. Also, it would help to have a Toggle, to change the type of Clay Birds you throw (C1-C2 Toggle).
Kibaku Nendo (Spider) - Add an AI to the spider, making it seek out the nearest target. Upon contact, it deals 0.8x nin damage; conversely if it finds no target within 5 tiles it explodes immediately on the spot, dealing 0 damage.
C1 Clay Birds -- First of all, there is a bug with C1 as well as C2 that causes your clicking to lock up when you click under an opponent (Or attempt to blow someone who's in Suika/any form of armor up apparently).
Second, it needs a slight alteration in Damage -- C1 birds should do the current 1.4x Nin that C2s enjoy, as it is a one-tile explosion as opposed to a 9 tile explosion.
C2 Clay Birds -- has the same bugs as C1 Birds. Also, I'd like to see the damage modifier on these LOWERED to 0.9x. They do just a bit much damage for a surprisngly reliable AoE explosion that consumes no chakra after the initial creation of the weapon.
Transport Birds -- Any damage dealt to the user knocks them off the bird, not just damage from Fuutons or Punches.
Clay Mines -- Revamp these extensively. First, make a limit of 5 mines placeable at a time (retain the invisibility effect on them though). Anyone who steps on the mines, and anyone else immediately near the mine receives 2x Nin in damage. Should consume 800~1500 chakra per mine. Should also make these usable while you have C2 birds by making them not planted via clicking.
Clay Figurine -- Keep the mold time the same as it currently (5 seconds), but remove the explosion time. This makes the Jutsu more of a 'set up' technique -- lure the enemy in with mines and birds as you mold the clay, and then drop the figurine to finish them off.
THere is ONE thing I would looove to see added though, so I'm going to place that here real quick...
Bakusho Ryuu (Explosive Palm Style) -- A Taijutsu style that changes the user's basic attack modifier to be 0.7x Nin. When you punch a target, it causes them to explode and be thrown back 3 tiles.