Post by kurei on Jul 13, 2015 1:40:12 GMT
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Aburame Suggestions
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Aburame's playstyle is currently click-based and relies pretty heavily on this aspect. However the current drain on their prized insects which die in one hit (while Jiongu's demons have the same HP as the user) is pretty abyssmal. The Kikaichu from Kikaichu no Jutsu deal 0.1x Nin in damage to the opponent's chakra, and will not devour HP until the chakra is gone -- but when it DOES finally get to devour HP, the modifier goes down to 0.075x Nin.
The drain from the bugs is also based on how long the insects survive after mousing over a player, and it only lasts a set amount of seconds based on how many times you've moused over them. This is sort of problematic because of the sustainability issue above.
To promote the Aburame's more technical fighting style, I am suggesting some changes plus a couple ideas to give Aburames a bit more potential in the long run.
Firstly changes to the old stuff;
Kikaichu no Jutsu -- The one that summons our insects, honestly the Jutsu that needs the biggest change.
First, we need a toggle for Kikaichu no Jutsu that makes the Swarms switch between draining Chakra or draining HP. This could be something under the commands tab.
Second, make Kikaichu immortal. This sounds funny, but trust me -- I will address this. A huge part of the Aburame's insect problems lies in the way these Kikaichu work.
Third, make the swarms 'consumed' once they ram into a mob/player. Upon being consumed, the insect applies the following effect based on your current mode.
'Chakra Mode' drains 0.2x Nin in chakra per second, for 5 seconds for each insect consumed on the same foe. So 5 insects = 0.2x nin over the course of 25 seconds. (@ Capped nin this would be 6000 damage if all 5 insects land on the opponent).
'Health Mode' damages the opponent's hp for 0.4x Nin every second, for 5 seconds for each insect consumed on the same foe. So 5 insects = 0.4x Nin per second over the course of 25 seconds (@ Capped nin this would be 12000 damage if all 5 insects land on the opponent).
Hijutsu Mushimayu -- Convert this jutsu from a 'battle prep' stance for Aburame into a 'supportive ability' for Aburame -- each time an insect is consumed on an opponent or for individual jutsus, 1 insect is created. This consumes 50 chakra per insect created this way (No chakra, no insects). Also as an added bonus it could make Kikaichu no Jutsu insects deal an immediate 500 damage upon consumption.
To create an upside to Hijutsu not being active, you cannot use Nano Bugs (Contact),Mushi Kame no Jutsu, or Mushi Bunshin while in Hijutsu Mushimayu.
Mushi Jamingu -- Alter this a little bit; once someone with a Dojutsu is effected by the jamming they are 'blinded' as if they had their eyes stolen from them. This blind lasts for 10 seconds even if they run out of the area, or turn off their Dojutsu.
Mushi Kame no Jutsu -- A defensive 'stance' for Aburames, while active 1 bug is consumed everytime they are hit by Taijutsu or Ninjutsu to defend against the attack. Cannot be active at the same time as Hijutsu Mushimayu, and will consume insects in the Jar if Kikaichu no Jutsu is activated at the moment. Aside from the bug consumption, each block also costs the user 500 chakra.
Mushi Bunshins -- Formed from your Kikaichu, these deal 1x tai (which is the current modifier) when they bump into an opponent. However it now gets a couple additional effects:
If Nano Bugs (Contact) is activated, when the Mushi Bunshins bump into a victim they are immediately consumed, dealing the 1x Tai modifier in damage as well as 0.5x Tai per second for 3 seconds to HP.
If Nano Bugs (Projectile) is activated, when the Mushi Bunshins bump a victim, they explode and are immediately consumed, dealing the 1x Tai modifier in damage as well as 0.5x nin per second for 3 seconds to anyone caught immediately near the bunshins.
Now for some new stuff, mostly focused on keeping Aburames up to date and giving a somewhat alternate playstyle for Aburames who do not want to be mere clickers.
Nano Bugs (Contact) -- Torune used these to basically make his entire body, fists included, poisonous. If you use the Attack Verb, are hit by the opponent with a tai move/attack, or use any Taijutsu moves like Asshou on an opponent while Nano Bugs are active, they receive 0.5x Tai in damage per second for 3 seconds. Each time this effect is procced, it cannot proc again for 10 seconds. Should consume 100 chakra every time the effect procs. Learned @ lv3k.
Nano Bugs (Projectile) -- A shot of purple blobbiness fired by the Aburame, when it makes contact with an opponent they receive 0.5x nin in damage per second for 3 seconds. Consumes 1500 chakra. Learned @ lv3k.
Aburame Suggestions
==============================
Aburame's playstyle is currently click-based and relies pretty heavily on this aspect. However the current drain on their prized insects which die in one hit (while Jiongu's demons have the same HP as the user) is pretty abyssmal. The Kikaichu from Kikaichu no Jutsu deal 0.1x Nin in damage to the opponent's chakra, and will not devour HP until the chakra is gone -- but when it DOES finally get to devour HP, the modifier goes down to 0.075x Nin.
The drain from the bugs is also based on how long the insects survive after mousing over a player, and it only lasts a set amount of seconds based on how many times you've moused over them. This is sort of problematic because of the sustainability issue above.
To promote the Aburame's more technical fighting style, I am suggesting some changes plus a couple ideas to give Aburames a bit more potential in the long run.
Firstly changes to the old stuff;
Kikaichu no Jutsu -- The one that summons our insects, honestly the Jutsu that needs the biggest change.
First, we need a toggle for Kikaichu no Jutsu that makes the Swarms switch between draining Chakra or draining HP. This could be something under the commands tab.
Second, make Kikaichu immortal. This sounds funny, but trust me -- I will address this. A huge part of the Aburame's insect problems lies in the way these Kikaichu work.
Third, make the swarms 'consumed' once they ram into a mob/player. Upon being consumed, the insect applies the following effect based on your current mode.
'Chakra Mode' drains 0.2x Nin in chakra per second, for 5 seconds for each insect consumed on the same foe. So 5 insects = 0.2x nin over the course of 25 seconds. (@ Capped nin this would be 6000 damage if all 5 insects land on the opponent).
'Health Mode' damages the opponent's hp for 0.4x Nin every second, for 5 seconds for each insect consumed on the same foe. So 5 insects = 0.4x Nin per second over the course of 25 seconds (@ Capped nin this would be 12000 damage if all 5 insects land on the opponent).
Hijutsu Mushimayu -- Convert this jutsu from a 'battle prep' stance for Aburame into a 'supportive ability' for Aburame -- each time an insect is consumed on an opponent or for individual jutsus, 1 insect is created. This consumes 50 chakra per insect created this way (No chakra, no insects). Also as an added bonus it could make Kikaichu no Jutsu insects deal an immediate 500 damage upon consumption.
To create an upside to Hijutsu not being active, you cannot use Nano Bugs (Contact),Mushi Kame no Jutsu, or Mushi Bunshin while in Hijutsu Mushimayu.
Mushi Jamingu -- Alter this a little bit; once someone with a Dojutsu is effected by the jamming they are 'blinded' as if they had their eyes stolen from them. This blind lasts for 10 seconds even if they run out of the area, or turn off their Dojutsu.
Mushi Kame no Jutsu -- A defensive 'stance' for Aburames, while active 1 bug is consumed everytime they are hit by Taijutsu or Ninjutsu to defend against the attack. Cannot be active at the same time as Hijutsu Mushimayu, and will consume insects in the Jar if Kikaichu no Jutsu is activated at the moment. Aside from the bug consumption, each block also costs the user 500 chakra.
Mushi Bunshins -- Formed from your Kikaichu, these deal 1x tai (which is the current modifier) when they bump into an opponent. However it now gets a couple additional effects:
If Nano Bugs (Contact) is activated, when the Mushi Bunshins bump into a victim they are immediately consumed, dealing the 1x Tai modifier in damage as well as 0.5x Tai per second for 3 seconds to HP.
If Nano Bugs (Projectile) is activated, when the Mushi Bunshins bump a victim, they explode and are immediately consumed, dealing the 1x Tai modifier in damage as well as 0.5x nin per second for 3 seconds to anyone caught immediately near the bunshins.
Now for some new stuff, mostly focused on keeping Aburames up to date and giving a somewhat alternate playstyle for Aburames who do not want to be mere clickers.
Nano Bugs (Contact) -- Torune used these to basically make his entire body, fists included, poisonous. If you use the Attack Verb, are hit by the opponent with a tai move/attack, or use any Taijutsu moves like Asshou on an opponent while Nano Bugs are active, they receive 0.5x Tai in damage per second for 3 seconds. Each time this effect is procced, it cannot proc again for 10 seconds. Should consume 100 chakra every time the effect procs. Learned @ lv3k.
Nano Bugs (Projectile) -- A shot of purple blobbiness fired by the Aburame, when it makes contact with an opponent they receive 0.5x nin in damage per second for 3 seconds. Consumes 1500 chakra. Learned @ lv3k.